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Redline Racing - A new Mac racing game!
Authored by: mm2270 on Sep 25, '06 04:12:10PM

The visuals don't bother me with this game. They aren't great, but they work for what it is. As a result, this game runs very well on my iMac G5, as opposed to say, Total Immersion Racing and Ford Racing from Feral. I actually created a special "gaming" account on my Mac with no startup items or extra stuff loaded in the background just to give my iMac every advantage it could to run these games acceptably. So here, Redlne is a clear winner.

But one thing that may stop me from plunking down the money for this is that there are only 6 tracks. That seems kind of weak honestly. I just don't know how much varierty that allows for. And from what I can see in the demo, the tracks aren't very interesting. So I'm concerned boredom will strike very quickly when playing this.
I may be worrying unnecessarily, but it seems to me they could have done more with this, added some extra stuff to keep it fresh for a longer period of time. The Challenges mentioned here aren't very innovative either. These kinds of things have been in racing games for ages, so no new ground there.

In the end, it's fine for what it is, and is cheaper than most big commercial games out there, racing or otherwise, that are typically in the $50 range. Physics also seem better than most in the genre, outside of console games like Gran Turismo.

To me, it's a 7/10



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Redline Racing - A new Mac racing game!
Authored by: NewPerfection on Sep 25, '06 04:53:24PM

That's exactly what the plug-ins folder is for. Unlimited add-ons for tracks, cars, etc. It'll just take a bit for them to start showing up, as people make them. If you've ever played anything else by Ambrosia SW, such as the Escape Velocity series, then you know how that goes. I don't know how completely those will be able to change the game, but in Escape Velocity plug-ins could essentially make it an entirely new game.



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