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10.4: Quartz 2D Extreme available again in 10.4.4
The water drop effect requires pixel shaders (or vertex shaders, or one of those things) on the graphics card. It refuses to attempt to do the effect in software - I don't know if it's because they simply think it would look bad, or if it's because (and this I think is likely) the effect is dependent on the composite of everything beneath the ripple, and doing it in software would require asking the graphics card to composite all the windows below it, pass that result back to the CPU so it can do the ripple, then passing that result back to the GPU so it can continue compositing the windows. And I would be quite surprised if this was an operation that was even supported.
10.4: Quartz 2D Extreme available again in 10.4.4
On my Mac at home, I had the water effect until I updated to 10.4.4... now I no longer have it. :( |
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