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Link to Mach-O CFM discussion
Authored by: rselph on Apr 10, '02 01:23:49PM
Here's the link to the discussion on the apple games list. You will have to login as "archive" with password "archive".

It's very detailed, and covers a lot of compiler and loader internals. My take on it is: from the user perspective, there's no difference between the two formats.

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Link to Mach-O CFM discussion
Authored by: cubixe on Apr 10, '02 07:13:30PM

the username/pass is "archives" not "archive"



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Link to Mach-O CFM discussion
Authored by: bryanzak on Apr 11, '02 02:28:26PM
btw: this is a benefit of moving to mach-o as opposed to cFM...but it's mostly a developer benefit.

It's easier for developers to use some OS X technologies like Quartz and whatnot because the APIs can be called directly as opposed to needing a tiny bit of glue to access them from CFM apps.

Also, it's a tad bit easier debugging with GDB and using some of the other tools on a mach-o app as opposed to a CFM app. But, those are fairly minor issues.

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