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Isn't tearing exactly what Beam Sync prevents?
Authored by: Dirk! on Jul 07, '05 05:33:07AM

Yes, I second: beamsync prevents tearing. Double buffering only prevents tearing if the buffer is copied to the screen in sync with the refresh rate.

Did anyone notice that "Quartz Debug" has an menu item to enable/disable "beam sync". So why use the command line tool?

Dirk



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Isn't tearing exactly what Beam Sync prevents?
Authored by: slacks on Jul 07, '05 01:29:21PM

Using Quartz Debug was part of the original hint. Downside was you had to force quit the program in order for the settings to stick, otherwise they would revert.



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