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Re: Old Trick
Authored by: Paul Burney on Feb 17, '02 09:57:34PM

I've used it forever too. The difference between the OSX .dmg format and the old .img formats is that the .dmg contains all the data on the disc, not just that on the mac partition. I think the reason that the Blizzard games wouldn't work under OS 9 was because they were Hybrid discs.

With OSX, I can now play my carbonized Brood War without needing to lug around (and possibly damage), my game CD collection. Now if I could only find an OS 9 program that would mount .dmg files.

I'm pretty sure this has been common knowledge for a while, at least by gamers with laptops. Hopefully, game developers won't restrict this use of their games.



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Re: Old Trick
Authored by: bhines on Feb 18, '02 04:48:25AM

Also, .dmg is a data-fork based format. If you make a compressed DMG (an option in DMG maker), there is no need to stuff or even macbinary it when posting online.



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Re: Old Trick
Authored by: saint.duo on Feb 18, '02 08:49:23AM

Concerning Blizzard games, I have the Mac only (original release) of Starcraft, and it won't work for that. Somehow, Blizzard got their games to check for a physical disk.
That's cool that you can now use dmg files for Blizzard games. I think it has to do with the way Mac OS X uses volumes, now, with it having a UNIX core.



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Re: Old Trick
Authored by: chabig on Feb 18, '02 10:17:59PM

I have tried this with Riven and it wouldn't work for me. As far as I can tell, Riven uses hard coded paths that break when disk images are used.



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Re: Old Trick
Authored by: nordy on Feb 19, '02 03:26:52PM

Just tried this with the Sims and it doesn't work. With the old Unreal engine games there were a couple of files you could copy on the disk images that only amounted to about 500k that accomplished the same thing.



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