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Emacs? + Build Your Own
Authored by: el bid on Jan 04, '02 03:19:19AM

Why send newbies to Emacs and then have to explain to them how to use it? Emacs rules, of course, but to edit the Tuxracer options file the GUI-bound user need only open TextEdit, type ".tuxracer" into Goto: in the File Open dialogue, and then pick out "options" from the file list.

BTW, I'm using 1024x768 fullscreen for Tuxracer on this 867 MHz G4 and it works fine.

BTW2, folks who want to create their own courses can get into the ..tuxRacer.app/Contents/Resources/Data/courses directory and take a look at the contents. Inside each course is a set of four files (ignore preview.rgb for now) that define it. course.tcl is a text file which is fairly self-explanatory, and the rgb files are bitmaps you can edit in something like MacGimp. The bitmaps overlap to create the territory like this:

elev.rgb -- the ups and downs of the terrain (white == high)

terrain.rgb -- the nature of the terrain at any point (black == ice, grey == rock, white == snow)

trees.rgb -- defines the location of different kinds of trees with coloured dots. The individual tree types and their colour codes are defined in ../tuxRacer.app/Contents/Resources/Data/courses/common/courseinit.tcl, and the adventurous can extrapolate from this to create their own new tree (and other object) types.

Initially you might just want to go into the ../contrib directory, copy an entire course, rename it and then start messing with the bitmaps. To get a faster game increase tux_angle in the course.tcl file of any particular course.

--
el bid



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