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Increase frame rates in UT2004 on multi-CPU Macs
Authored by: SPOOF on Apr 19, '04 08:47:52AM

This would make sense with most games that have a dedicated server, as the server and bot AI logic will run on one processor, and your game and interaction on the other, since the OS is smart enough to balance what it can.
Many newer games should be written with multiple threads, however, to take advantage of hyperthreading and other such things on the PC side, which should also correlate to OS X being able to manage the threads across multiple CPU's better. Perhaps in the next generation of games we'll see a marked can only hope. :)

Signature? You don't want that. I can't even read it.

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