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Halo - An entertaining space/combat FPS game
Authored by: ProfGumby on Jan 20, '04 11:08:37PM

I read that you can hold down the 'P' key when starting the game to let it run on machines with less than 698 MHz. This is what the dialog says anyway: "Halo requires a PowerPC processor running at 698 MHz or faster. To bypass this check, hold down the 'p' key when you start Halo."

I couldn't stand it anymore and told my family "Somebody get me this game!", and my brother came through. (Now he is jonesing for a new machine, too, heh heh)

Anyway, I knew the required specs, but I am running it on a:
-450 MHz G4 Cube
-Build-to-order Apple installed ATI Radeon (32MB) AGP
-832 MB RAM
-plenty of space on an 80 GB Seagate Barracuda V

I have played throught the whole thing now, twice,(some areas more, I like the tank), using different configs, from the lowest, to the highest possible (some graphics are greyed out because of my graphics card).

It plays decent on the absolute lowest settings possible, but still in places when the action gets hot, or there is a lot of other graphics stuff, it drags a bit. Sometimes to the degree that I have to adapt strategy because reaction time is slow.

However, in my opinion, it IS PLAYABLE on this platform, and is worth the money, even on this unsupported machine.

I have played it through most of the game with the graphics and audio settings cranked as high as I could, just to see all the cool effects, and it does become barely playable like this, but you are able to at least see the effects which is welcome after this long wait. And I have something to look forward to when I get a new G5 or G6 one of these days (years, more like it).

When I fired it up, I didn't know what to expect, whether it would even be playable, but I thought I would at least be able to see the effects, even if it was slow. (sad, I know). It turned out a lot better than I had expected given what I had read.



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