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Halo - A Hog
Authored by: ChiperSoft on Jan 20, '04 01:08:51PM

> Sure, Halo's an all right game, but if I'm paying $50 for a game, I
> expect it to perform comparably to "last year's games" that sell
> for $30-40 now. And why should I have to buy a cutting-edge
> system to get the privilege of poor frame rates anyway?

This statement is so absurd it just blows me away. Every new game pushes the envelope. Apparently you don't remember how much fear there was regarding UT2k3's requirements. Hell, even the original UT only ran well on recent hardware.

Additionally, your claim is simply foolish. Turn down the graphics effects and the game runs fine on even 3 year old Macs. I've talked to plenty of people running it on GeForce2 cards who report great framerates. They don't have all the specular effects and pixel shaders turned on, but the game plays fine.

It should also be pointed out that MacSoft basically rewrote the entire graphics engine from Gearbox's code (Halo PC uses DirectX 9, Mac Halo uses OpenGL) and in many ways they made the engine run BETTER then it's PC counterpart. If you have the hardware to play it with all the coolness enabled, then it is a GORGEOUS game, simply stunning.

You know, it's people like you that make it so hard to bring games over to the mac. If your machine can't run the game, then you don't play the game. I didn't play WC3 until about two months ago when I got a new videocard that could handle it. There are plenty of PC users who are in that same boat, and you know what, they don't get to play new games until the inevitable day that they have to replace the machine. They don't *censored* about the steep requirements, they live with it and get new equipment.

Doom 3 will be coming out this year... It will be pushing the envelope. LOTS of people will not be able to play it because of it's graphics requirements. But do you think a single person will *censored* about the fact that the graphics engine is so demanding? Not likely, it's to be expected.



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