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Halo - An entertaining space/combat FPS game
Authored by: randalla on Jan 20, '04 04:27:23AM

I'm not sure if anyone will find this of use or not, but when I first got the game, for my 12" Powerbook (867 MHz, 640 MB RAM, 10.2.8), I decided to just turn all the settings to their lowest, and build up. What I found was that the game played horribly on 640x480 with settings set to anything all over the board. However, upon reading the experience of another person with the same hardware, setting the screen resolution to 1024x768 made drastic improvements.

Anyway, I haven't tried the 1.03 update as I've been busy. It's a bummer it didn't fix my "698 MHz or faster" error on start (which I feel is related to that sysctl article somewhere else on the site). Tis also a bummer about the CD crap, but I'll live.

Good game, from a company that still is mostly Bungie (free reign inside of M$, almost).



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Halo - An entertaining space/combat FPS game
Authored by: robg on Jan 20, '04 08:00:04AM
I think that error is covered on MacSoft's website, along with a workaround:
When I run Halo on my Mac, I get a message that says that my processor is below the minimum system requirement and then the program quits. How can I bypass this?

Hold down the "P" key on the keyboard while double clicking the Halo game icon, and the game will bypass the message. This error message will also occur on some Macs that are above the minimum system requirement due to an incorrect value being returned by the hardware.
-rob.

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Halo - An entertaining space/combat FPS game
Authored by: randalla on Jan 20, '04 10:54:36AM

The work around sucks. It makes Halo launch in the background, and the P key being held is active in whatever program you happens to be in the foreground. Usually, this is the Finder, and it causes all sorts of annoyances.

I just want the thing to work when I click on it, not have to hold down a key each time to play it (which I usually forget to do so I have to do it multiple times before it takes it).



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Halo - An entertaining space/combat FPS game
Authored by: a2daj on Jan 20, '04 12:51:15PM

The biggest performance hog (not called FSAA) that affects everyone is Light Flares. Setting it to High or Extreme will cause a huge performance drop in areas where Light Flares are used heavily. There's an apparent issue with how OpenGL handles them in Halo. Particles can cause some performance drops too but if you turn down Light Flares, it's not as much of an issue.



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