|
|
Halo - An entertaining space/combat FPS game
I'm not sure if anyone will find this of use or not, but when I first got the game, for my 12" Powerbook (867 MHz, 640 MB RAM, 10.2.8), I decided to just turn all the settings to their lowest, and build up. What I found was that the game played horribly on 640x480 with settings set to anything all over the board. However, upon reading the experience of another person with the same hardware, setting the screen resolution to 1024x768 made drastic improvements.
Halo - An entertaining space/combat FPS game
I think that error is covered on MacSoft's website, along with a workaround:
When I run Halo on my Mac, I get a message that says that my processor is below the minimum system requirement and then the program quits. How can I bypass this?-rob.
Halo - An entertaining space/combat FPS game
The work around sucks. It makes Halo launch in the background, and the P key being held is active in whatever program you happens to be in the foreground. Usually, this is the Finder, and it causes all sorts of annoyances.
Halo - An entertaining space/combat FPS game
The biggest performance hog (not called FSAA) that affects everyone is Light Flares. Setting it to High or Extreme will cause a huge performance drop in areas where Light Flares are used heavily. There's an apparent issue with how OpenGL handles them in Halo. Particles can cause some performance drops too but if you turn down Light Flares, it's not as much of an issue. |
SearchFrom our Sponsor...Latest Mountain Lion HintsWhat's New:HintsNo new hintsComments last 2 daysLinks last 2 weeksNo recent new linksWhat's New in the Forums?
Hints by TopicNews from Macworld
From Our Sponsors |
|
Copyright © 2014 IDG Consumer & SMB (Privacy Policy) Contact Us All trademarks and copyrights on this page are owned by their respective owners. |
Visit other IDG sites: |
|
|
|
Created this page in 0.10 seconds |
|