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Halo - An entertaining space/combat FPS game
Authored by: rockman2023 on Jan 20, '04 02:34:53AM
As much as i'd like to play Halo on my Mac (733 Quicksilver, 384MB RAM, 32 GeForceMX2), I've read that it runs horribly on even 867 systems. I'd like to save up for some more RAM and an ATI 9000, but that 20GB iPod is callin me, lol. It's a shame when developers port PC games over to Macs and the requirements are a Dual 2GHz G5 with 2GB RAM, minimum!! Just kidding, but you get the point.

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Halo - An entertaining space/combat FPS game
Authored by: ewelch on Jan 20, '04 02:53:43AM

Actually, it runs really nice on a dual 2GHz G5 with 9800 Radeon Pro. :-)

But it also runs rather nicely on an 867 Silverfast with 1GIG of RAM. Especially since the HALO update that came out today. Now we can play PC folks again and blow them away.

Interesting note with the update - you now have to have the CD in the drive - and they attribute the change to piracy.

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Eric

Ernest Hemingway's writing reminds me of the farting of an old horse. - E.B. White



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Halo - An entertaining space/combat FPS game
Authored by: ChiperSoft on Jan 20, '04 12:53:18PM

Actually I've talked to a lot of people who said it ran great. The thing is you have to turn down the graphics. The game defaults to all the glittery-ness enabled.

I even talked to one guy who played it on his G4 400MHz with a Radeon 8500 Pro. He says he gets a great frame-rate.

I've got it on my PC tho, which is about 4 years newer then my mac, so I haven't had a desire to find out for myself.



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Halo - An entertaining space/combat FPS game
Authored by: ewelch on Jan 21, '04 03:44:11AM

Well, maybe on lesser machines, but on my G5 I have all the settings maxed out and it runs just fine. Smooth as butter. (Radeon PRO 9800 and 1.5 gigs RAM).

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Eric

Ernest Hemingway's writing reminds me of the farting of an old horse. - E.B. White



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Halo - An entertaining space/combat FPS game
Authored by: ProfGumby on Jan 20, '04 11:08:37PM

I read that you can hold down the 'P' key when starting the game to let it run on machines with less than 698 MHz. This is what the dialog says anyway: "Halo requires a PowerPC processor running at 698 MHz or faster. To bypass this check, hold down the 'p' key when you start Halo."

I couldn't stand it anymore and told my family "Somebody get me this game!", and my brother came through. (Now he is jonesing for a new machine, too, heh heh)

Anyway, I knew the required specs, but I am running it on a:
-450 MHz G4 Cube
-Build-to-order Apple installed ATI Radeon (32MB) AGP
-832 MB RAM
-plenty of space on an 80 GB Seagate Barracuda V

I have played throught the whole thing now, twice,(some areas more, I like the tank), using different configs, from the lowest, to the highest possible (some graphics are greyed out because of my graphics card).

It plays decent on the absolute lowest settings possible, but still in places when the action gets hot, or there is a lot of other graphics stuff, it drags a bit. Sometimes to the degree that I have to adapt strategy because reaction time is slow.

However, in my opinion, it IS PLAYABLE on this platform, and is worth the money, even on this unsupported machine.

I have played it through most of the game with the graphics and audio settings cranked as high as I could, just to see all the cool effects, and it does become barely playable like this, but you are able to at least see the effects which is welcome after this long wait. And I have something to look forward to when I get a new G5 or G6 one of these days (years, more like it).

When I fired it up, I didn't know what to expect, whether it would even be playable, but I thought I would at least be able to see the effects, even if it was slow. (sad, I know). It turned out a lot better than I had expected given what I had read.



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