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10.3: Using AppleScript UI scripting on AXUnknown elements
I've tried it once so far; it would sure help if there were more documentation about GUI scripting. I did get a test script to work to save as a postscript file, but it took awhile to figure out how to get the dialog configured. I used both Apple's and Prefab's Element Inspector until I found some example somewhere that finally cracked how to get to the output options. I think it was bascially the problem outlined in this hint. The relevant portion of the code was: |
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