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I Spoke In Haste
Authored by: brainyboy7 on Oct 16, '01 08:43:18PM

Well, apparently I spoke too soon. XDarwin now launches properly in the Quartz environment, but it still will not launch when logged in as console. It gets to the Display Method: IOKit stage and feezes, as before. Any ideas on this specifically? It seems odd to me that XDarwin should work so perfectly in conjunction with OS X, but not at all when running in the pure Darwin environment. Also, could you briefly tell me how to scroll up in an XDarwin terminal window with no scroll bars? The up arrow cycles through previous commands, and no other combination of keys I've tried seems to work. Thanks a lot,

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I Spoke In Haste
Authored by: adrianu on Oct 17, '01 05:34:25AM

Hmmm... that is odd! I suggest you look for any error messages in the output and post to one of the forums I link to on the "Introduction to X11 on OSX" page (probably the XDarwin one is worth starting with).

With regard to the terminals, I presume you are talking about 'xterm' -this is a standard terminal program that comes with X11. It is very basic.

Unfortunately, X11 has a history which is based upon three mouse buttons. To scroll an xterm you have to click in the scroll bar with the left button for down, the right button for up, and the middle button allows you to drag to a specific place.

OK, I know what you're thinking... you have only one button...

Well, XDarwin emulates middle and right clicks using modifier keys: option-click and command-click.
Try it and see...

P.S. one thing to beware of: in X11 the middle button is often used to paste. This rather silly choice does tend to make it somewhat too easy to paste loads of junk you've just selected into an xterm, or xedit, or just about anything... so beware!


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I Spoke In Haste
Authored by: adrianu on Oct 18, '01 09:53:18AM

Are you using OS X 10.1...?

If you head over to the XonX forum at Sourceforge, you might find a relevant thread:

It appears that IOKit has changed from 10.0.x to 10.1, and an incompatibility has been introduced which causes certain builds of XDarwin to fail...



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