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The GUI...
Authored by: Anonymous on Sep 26, '01 07:01:23AM

The GUI or the drawing routines are probably the bottleneck here. Lesson learned - the GUI is not really multithreaded, so, by removing the visual, you'll suffer fewer blocked threads.

This isn't really a criticism of the GUI. Rather, it's a recognition that the GUI is not multithreaded. Humans aren't multithreaded either, so, there.

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