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I'm to not too sure about that...
Authored by: Fofer on Nov 25, '02 10:50:44PM

I'm curious to know more about XBox's "incompatibility" with Apple's Airport Base Station. Couldn't you just use "port mapping" to open up the specific ports that XBox uses, and have them go to the XBox's IP address? In this case DMZ would be overkill. The ports in question, according to Microsoft's tech support, are UDP 88, UDP 3074, and TCP 3074.

I just upgraded from my SMC Wireless 7004AWBR wireless router to Apple's - because I wanted to turn off beaconing (in order to create a "closed network.") This way my neighbors can't see my wireless network name being broadcast - which I imagine presents the biggest security risk of all. Beaconing all but taunts a hacker to try and get in. 802.11b isn't secure by any means, but this would be the first line of defense IMHO.

I see that I lost the DMZ function with the ABS, but I now have better range and stability, and the configurator application is a lot nicer/easier than web-based configuration. There are additional funtions, like channel choice, station density, multicast rate, and interference robustness.

The Apple Base Station is certainly more expensive, but works a lot better IMHO.



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I'm to not too sure about that...
Authored by: Fofer on Nov 25, '02 11:21:06PM

Oops, as an addendum...
*Can* you open holes for UDP traffic on the Airport? Or just TCP? If not, then that'd be a reason to switch routers. XBox Live compatibility is important!



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I'm to not too sure about that...
Authored by: sammaffei on Nov 26, '02 09:22:04AM

And you map a UDP port on an AirPort Base Station how? You can map TCP but you can't map UDP.



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