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Work around an AppleScript bug in iTunes 9.0.2
Don't do that. There is a reason a script is saved as either an app or plain compiled script. While you were lucky that the change you made to the script seemingly had no effect, this is a hack which will not be beneficial in most instances. Actually, i've found the opposite to be true. In *most* instances, folks save scripts as applets for absolutely no good reason (other than it enables them to be double-clicked or Docked i suppose). Whereas, saving as a .scpt instead and "launching" from Script Menu (or hotkey via FastScripts, or Spark, etc.) results in the same code running some six times faster [which certainly qualifies as a benefit, IMO]. I suppose there may be a few exceptions, but i have yet to encounter one. -HI-
Work around an AppleScript bug in iTunes 9.0.2
The only reasons I can think of (off hand) to save a script as an application are
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