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Work around an AppleScript bug in iTunes 9.0.2
Authored by: tedw on Dec 10, '09 07:01:17PM
I think you misunderstood. If you take an script application and save it as a plain script, there's no harm in that. it may not work as expected (some scripts have features that require them to be applications), but the script should run just fine. Saving them as non-bundle script applications might be more of a problem, but you'd need a 10.5 Script Editor to do it (I don't think the 10.6 version has an option for it). Few iTunes scripts need to be applications (you only need to make a script an application if the script is intended to remain open, needs to be called by other processes, or the like).

most script bundles can be converted to plain scripts without issue. For those that can't, all you need to do it write a plain script with the line Tell application "Finder" to open file "path:to:scriptapplication.app", and put that script in iTunes script menu. poor man's alias file...

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Work around an AppleScript bug in iTunes 9.0.2
Authored by: DougAdams on Dec 11, '09 09:20:51AM
If you take an script application and save it as a plain script, there's no harm in that.

Of course, if a script author doesn't know the reasons to save as app or scpt, then I suppose you are right. But I wouldn't want to depend on bad script writing just to make this workaround work.
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Doug's AppleScripts for iTunes
dougscripts.com


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