The ATI OpenGL overrides ability is great, but there's a problem when it comes to Unreal Tournament 2004 (UT2k4) and mods. When loading a mod from the Terminal/X11, you invoke the ut2004-bin binary within the "Unreal Tournament 2004" application package. For example:
/Applications/Unreal\ Tournament\ 2004.app/System/ut2004-bin -mod=FragOps
However, because this binary sits inside the application package, the ATI Displays app only allows you to select the outer application for the overrides, and not the internal binary. Therefore when invoking ut2004-bin instead of Unreal Tournament 2004 for mods, the overrides won't take effect.
/Developer/Tools/SetFile -t APPL ut2004-bin
After you select the ut2004-bin app and apply your override settings, if you wish you can rename the package back to include .app (the folder will change to an application again), and the ATI Displays panel will still be able to apply any changes you make. Yes, you could also launch mods via the commumity menu after starting UT2k4, but this feature seems to be broken at the moment.
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