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A speed trick for playing older PC games with Virtual PC Apps
I haven't seen this anywhere else, so this may help someone. I really enjoyed playing Monkey Island years ago, and I came across a Windows PC version of Monkey Island 3, which I had not played before. I know Virtual PC isn't the best option for games, but I thought a 900MHz G3 should be able to handle a game that ran on a 200MHz Pentium originally. So I installed Windows 98se onto a new disk image under Virtual PC 6.1.1, and tried running the game. It was terrible -- the audio worked fine, but the graphics were hardly updating at all, several seconds per frame.

I tried a few things, but what really worked was going into the Windows display control panel, and then into Advanced -> Performance. Turning *off* the graphics acceleration did the trick. I think Virtual PC and Windows were each trying to boost performance by not drawing unneeded frames, and the result was no frames being drawn! Putting Windows back into good old 'draw every pixel' mode fixed the problem, the game plays just fine.
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A speed trick for playing older PC games with Virtual PC
Authored by: CharlesV on Oct 20, '04 10:56:43AM
If you're looking to play old Lucasarts games, a much better "hint" would be to just use ScummVM. Native app emulating the game engine all the classics use. Was playing Full Throttle on the sly here at work juts moments ago, on a 450mhz G3 with no problems. :)

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A speed trick for playing older PC games with Virtual PC
Authored by: renderhead on Oct 20, '04 01:45:11PM

Monkey Island 3 and 4 do not work in ScummVM because they are built on different frameworks than the first two Monkey Island games, and different than each other as well.

To address another comment, Monkey Island 3 requires DirectX, so it's unlikely that it would work under a DOS emulator. I'm positive that Monkey Island 4 would not work under DOS.



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A speed trick for playing older PC games with Virtual PC
Authored by: microcebus9 on Oct 20, '04 07:35:56PM

Monkey Island 3: The Curse of Monkey Island works just fine in the SCUMMVM engine. Played it all the way through [iBook 800Mhz, 640MB] with minor glitches (best to have all CDs loaded physically or virtually).

http://www.scummvm.org/compatibility.php?details=comi

Nice tip by the way.



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For older, DOS-based games....
Authored by: victory on Oct 20, '04 01:37:02PM
...don't forget DOSBOX, a x86 emulator specifically designed for playing old DOS-based games.

Someone even wrote a version with an Aqua-fied front-end available here.

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