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Android - An addictive platform game Pick of the Week
Android imageThe macosxhints Rating:
9 of 10
[Score: 9 out of 10]
While browsing macupdate.com (my personal fave replacement for versiontracker) recently, I did one of my usual "grab a bunch of stuff and see what cool things are out there" tricks -- download 20 to 30 programs of all sorts, and then just try them all to see what's out there. In the process of working through the selection, I got sidetracked (quite effectively!) by Android. Android is a "clone" of one of the all-time classic Apple ][ game Lode Runner.

If you never played it, Lode Runner (and hence Android) is a deceptively simple, deceptively addicting "platform" game. The objective is to collect a number of objects on each level, and then make your way to the exit. You do this by climbing ladders, bouncing on springs, and swinging on vines to reach the objects. Preventing you from accomplishing this goal are the level designs themselves (which forc you to plan your routes carefully), as well as enemies who kill you if you come in contact with them. Your sole offensive (and defensive) weapon is a small bomb. Using the bomb, you can create temporary holes in the platforms. You can fall through the holes to avoid the enemies, or force your enemies to fall through the hole (or get stuck in it, depending on what's below the hole you dug).

Android features some very creative and tough level designs -- you can play 10 levels for free, out of 100 total levels spread across five different "worlds." One nice touch is that the program remembers your last cleared level, so you don't have to repeat history each time you restart the game. I did have one crash while playing that wiped out my progress in the game, which is the primary reason I gave it a 9 instead of a 10. If you wish to back up your progress file, duplicate the android.cfg file (located inside the jade folder in the Android game folder) every so often -- you'll be glad you did!

Android is a very competent update to the Lode Runner legacy, and I think my wallet will be $15.00 lighter in the near future!
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Android - An addictive platform game | 26 comments | Create New Account
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Android - An addictive platform game
Authored by: Sasquatch on Dec 30, '03 10:35:11AM

I recently installed Android from Jadeware. It will not run on my system. 10.3.2. I have also installed a copy of Ultranium 4, also from Jadeware and it will not run either. ?????????



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Android - An addictive platform game
Authored by: mdale7 on Dec 30, '03 12:32:12PM

I have the same problem. I double click on the icon and the game attempts to launch, the screen changes, the dock icon bounces, the screen changes again and the program hasn't started. I am using 10.3.2 on a 500mHz TiBook.



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Doesn't run for me either
Authored by: avanham on Dec 30, '03 02:38:22PM

Ditto, except that I have a 700MHz iBook



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here's the fix
Authored by: edoriv on Dec 30, '03 05:11:18PM

it seems to be a problem with stuffit and permissions upgrade to the newest stuffit expander...

but to fix the non launching problem you could also control click sand select show package contents...
open contents>MacOS> you will see a file named Andriod
open the terminal and type

chmod +x drag the Android file to the terminal window
hit return

the game will now launch


hope this helps



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PS
Authored by: edoriv on Dec 30, '03 05:14:18PM

this fix will work for most apps that fail to launch



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Android - An addictive platform game
Authored by: biglug on Jan 20, '04 03:55:25AM

I'm still having difficulty with this on 10.3.0. Has anyone got it to work? I use 10.3.2 at work and have no difficulty. I brought home a copy and it flashes the screen twice and then nothing.

Is this an issue with 10.3.0?

I've checked the suggested fix. All perms are +x.



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Android - May be the video in the iMac rev D
Authored by: biglug on Jan 21, '04 06:11:02AM

OK, I've now upgraded to 10.3.2 and still no bananas :(

How come it works at work where I can't play it but it doesn't work at home where I can? Damn you Murphy!

Having looked at the console and seen errors concerning CGX talking about ownership I thought it may be the permissions problem still. But still no luck. Have tried launching it from terminal as root (su) and still get the same fade-to-gray-to-unfade thing happening twice (the first appears to be attempting to adjust the video, the second one would be it making sure video is back where it started).

Now I'm wondering if there's an incompatibility with my (relatively) old graphics card in the iMac rev D (tray load 333).

Anyone get it to work on this setup?

Beuller?



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updating to newest version of Stuffit fixed problem
Authored by: avanham on Dec 31, '03 11:13:21AM

I just updated to Stuffit 8.0.2 and that fixed the problem



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Android - An addictive platform game
Authored by: BlakeyRat on Dec 30, '03 04:12:26PM

Uh. I speak frequently with a software developer friend, and he ensures me that macupdate.com is nothing more than a poorly-run rip-off of versiontracker.com. When he posted an update to one of his products saying that he updated the plist file so that versiontracker could more easily find the version number, macupdate.com sent him an email that read, basically, "oh, so *that's* how they do it!" (As if you'd expect to find the version number anywhere ELSE in an OS X application!)

In any case, don't support idiots like that.



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MacUpdate
Authored by: avanham on Dec 30, '03 04:42:11PM

As a software developer who uses MacUpdate among other sites, I can say I have had good luck with them. And really, who can complain about a service that lets you advertise for free?



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[OT] MU vs. VT
Authored by: sjk on Dec 30, '03 10:24:34PM

Both services have their strengths and weaknesses.

For example, I found out the hard way about an undocumented limit to the number of alerts you can set in VersionTracker before it becomes impossible to edit your alert list. That cripples how VT can be used as a dynamic software bookmark service. And the only "solution" is for the *entire* list to be cleared, erasing all alert history built up over a period of time. I'd think that problem could have been avoided with better database design/implementation/testing. I wonder if MacUpdate has a similar limitation with its watch list...

MU is significantly faster than VT for displaying the equivalent content. I'd like if MU displayed star ratings on the main summary listing like VT.

That is all.



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Android - An addictive platform game
Authored by: aranor on Dec 30, '03 09:49:58PM

BlakeyRat - I think you're being a little harsh. When you submit programs to these sites, you submit it with the version number. Normally, they have no reason to go hunting for the version number stored in the plist file. I think that MacUpdate just never had a reason to go looking for it.

Bear in mind that running a software site doesn't mean you know how to program applications (I don't know if Joel (the owner) programs or not) or, even if you do program, you don't necessarily know how the application bundle is put together. If you've never looked at it, how would you know where the version info is stored?



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Android - An addictive platform game
Authored by: asan102 on Dec 31, '03 12:16:06AM

Speaking of developers who don't know how to code for OS X, the person who makes this game obviously doesn't either. I'm a strong advocate of simplicity, and this developer seems to be stuck in OS 9, with all the software components OUTSIDE the application bundle. Fun game, but I wouldn't buy it unless it was updated to be more OS X friendly.



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Android - An addictive platform game
Authored by: bi66er on Jan 01, '04 02:16:21AM

Chill out, please. A person is not proven an idiot because they don't know something. Everyone knew nothing once and the rest is learnt, usually from other humans, always from experience. So MacUpdate just learnt something. So what? That'll just make them better won't it? Why is that a reason to withold support? What will are you afraid will happen if we do support them? And what support are you talking about anyway? Most people use it for free without becoming a member. Anyway, like I said, chill and have a better day tomorrow.



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Android - An addictive platform game
Authored by: rayntosca on Jan 02, '04 07:01:10PM

On the flip-side, VT has contained HTML code that is so crappy and non-standard that it doesn't render properly ion non-IE browsers (and AFAIK, has never returned one valid HTML page) and pointing this out produces responses (if the email isn't totally ignored) along the lines of "So what. It won't be fixed". Also, the site has become quite clunky if you're not a paid registered user, and AFAIK, there's still not a MacOS equivalent to the free PeeCee application that tracks the applications you have installed.



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Fun game, peculiar issue
Authored by: TomorrowPlusX on Dec 30, '03 04:48:13PM

I tried the game out -- it's nice. It has, however, a peculiar issue I've seen with a lot of games under 10.3.2 -- when I exit out of fullscreen, and the resolution returns to 1024x768 ( from 800x600 ) I get a black rectangle around the frame of the screen. For reference, I've got a 1st gen PB12", and I'm on panther, obviously.

it's hard to describe -- imagine a rectangle just a little bgger than your screen, not filled but outlined about 5 pixels wide. It surrounds the screen so I can't see it itself, but I can see it's *shadow*. When I do the expose "show desktop" in slo-mo I can see it slide to the top of the screen.

In ActivityMonitor it shows up as UniversalAccessApp. What's the deal with it? I kill it, because it's annoying. But I'd like to know how to avoid it all together.



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Fun game, peculiar issue
Authored by: tstout on Dec 30, '03 09:34:42PM

Sounds like the universal access zoom settings are getting screwed up somehow. Try going into your system prefs.. universal access. Turn on zoom then configure the zoom options to NOT turn on preview rectangle (this sounds like what you're seeing). You can then turn off zoom (unless you use it, of course.)



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Fun game, peculiar issue
Authored by: TomorrowPlusX on Dec 31, '03 09:30:18AM

I'll be damned -- that was it! Thanks, it was getting annoying that every game I played that switched to full-screen 800x600 resulted in the preview rectangle.

Thanks!



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Android - An addictive platform game
Authored by: edoriv on Dec 30, '03 05:09:35PM

it seems to be a problem with stuffit and permissions upgrade to the newest stuffit expander...

but to fix the non launching problem you could also control click sand select show package contents...
open contents>MacOS> you will see a file named Andriod
open the terminal and type

chmod +x drag the Android file to the terminal window
hit return

the game will now launch


hope this helps



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Android - Perfect install and runs great!
Authored by: outofcontrol on Dec 30, '03 06:49:26PM

I installed Android with complete success. No problems at all. I then proceeded to waste a LOT of time. If have Panther 10.2.3 on an old 867 G4.

Thanks, Rob.

Another great PotW.



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Android - nice but not good
Authored by: Evil B on Jan 02, '04 07:25:18AM

Can't get past level 5 because i can't jump high enough. I had the same problem in level 3, as a solution i quit all open applications and indeed i could jump higher, but this doesn't work in level 5 anymore. I'm using a iMac DV SE 500 mhz which should be good enough (there is nothing on minimum system requirements in the help-file).

Anyway a game that lets you jump & all related to processor speed doesn't deserve (IMHO) 9 stars.

greets

evil B



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Android - nice but not good
Authored by: ebow on Jan 03, '04 04:05:20PM

evil B, I'm having the very same problem, on the same computer. Frustrating, isn't it?

So... there's not some special trick that we're overlooking? I've tried dropping bombs on the spikes but that doesn't work. :^p



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Android - nice but not good
Authored by: dzurn on Jan 08, '04 12:50:20AM

Dropping bombs on spikes doesn't work, eh? Darn, I just thought of that hoping it might work!

I wasn't able to gang up the trampolines to get higher, and running towards the trampoline doesn't help me clear it. I'm using a 400MHz Pismo with no other apps running. And it does seem odd that processor speed would make a difference in whether the game cna be played or not. I got really odd jumping behavior when Eudora was bouncing its icon in the dock while the game was going on in the foreground!

The Help file refers to 'windowed' as opposed to 'full screen' mode, but I have no idea how to get that (or if it's possible).

I can see potential for the game, but there has to be some way beyond the third group of spikes in level 5. The help file mentioned that you can walk sideways through the spikes without dying, but you can't land on them without the ouch.

Back to the drawing board.

---
Madness takes its toll.
Please have exact change.



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Android - nice but not good
Authored by: dzurn on Jan 08, '04 01:27:45AM

Finally got through level 5 spikes! As you jump, wait until you are almost higher than the spikes, then hit hard right. I swung all the way over to the right and grabbed the vine. Startled me, since I never expected it to work. And I haven't had to repeat that jump yet.

HTH

---
Madness takes its toll.
Please have exact change.



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how many mHz do you need to make a sprite jump??
Authored by: huzzam on Jan 05, '04 04:50:55AM

hmm... i can't get past the first set of spikes on level one (i.e. i can't get ANYWHERE) because i can't jump high enough. ok, i just have a 500mHz ibook, but dang, I never had that problem with lode runner on a 4mHz apple ][...



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how many mHz do you need to make a sprite jump??
Authored by: Evil B on Jan 06, '04 07:37:08AM

quiting all open applications is usually the thing you have to do.
But if you can't make the first jump, i wouldn't really bother playing it.

evert



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