Fixes for graphical errors in Tactical Ops

Apr 22, '03 09:23:00AM

Contributed by: Isbiten

As many might know, there are a lot of graphical errors in Tactical Ops when you use Unreal Tournament X p3, but with these ini files it will make everything as good as it is in Classic. These settings fix sniper scopes, menubar glitches, skies that are wrong, and you can play with higher textures and it still won't lag as much as before!

Read the rest of the article for the MacDrv.MacClient and OpenGLDrv.OpenGLRenderDevice settings...

[MacDrv.MacClient]
WindowedViewportX=1024
WindowedViewportY=768
WindowedColorBits=16
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=0.700000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.000000
Decals=True
NoDynamicLights=True
JoySpeedX=12.000000
JoySpeedY=12.000000
DeadZoneX=0.000000
DeadZoneY=0.000000
Doubled=0
Skipping=0
OSTime=0
Speech=False
WindowY=127
WindowX=224
IgnoreCmdKeys=0
ParticleDensity=0
NoFractalAnim=False
SkinDetail=Medium
TextureDetail=Medium

[OpenGLDrv.OpenGLRenderDevice]
Translucency=False
VolumetricLighting=False
ShinySurfaces=False
Coronas=False
HighDetailActors=True
MinLogTextureSize=0
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
UseMultiTexture=0
Texture32Bit=1
DoPrecache=0
DescFlags=0

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Mac OS X Hints
http://hints.macworld.com/article.php?story=20030419155345583